PWNed BY 14:00 Entities

PWNed BY 14:00 Entities

Compare the currently documented PWNed BY 14:00 Entities and Killers by identity, playstyle signal, evidence status, and live-build checks.

4 guides
3 start here
Entities guide hub
ProductRoblox main experience, Universe 10359282823 VersionKnown Entity evidence checked September 26, 2026 PlatformRoblox

The opposing role in PWNed BY 14:00 is called the Killer in the official Roblox description and is commonly called the Entity in community indexes. One player pressures a team of as many as eight Survivors. This Dex keeps those two search terms together and separates official identity evidence from community-reported playstyles that can change during prototype development.

KillerKyle

Currently documented style: stealth and direct chase pressure.

Evidence: official description names The Masked Killer Trilogy; current community page documents KillerKyle.

Live check: roster state, moves, unlock, and rewrite status.

Open KillerKyle guide

Crash Dummy

Currently documented style: aggressive rushdown.

Evidence: official Anywhere But Here badge explicitly names Crash Dummy; current community page.

Live check: availability, current kit, damage, and cooldowns.

Open Crash Dummy guide

The Stalker

Currently documented style: ambush and surprise angles.

Evidence: official legacy record, anniversary badge, and Reborn badge; current community page.

Live check: reworked actions, price, and main-build status.

Open The Stalker guide

The Collector

Currently documented style: traps, route denial, and control.

Evidence: official Blood in the Snow and Broken Sky badges; current community page.

Live check: trap rules, transport, unlock, and exact values.

Open The Collector guide

The four pages above are the exact documented character intents in this guide. They do not claim that the full live roster contains only four Entities. Recent community sources disagree about what is current, upcoming, removed, or reworked, and older lists sometimes lag behind the main experience. The live selector in Place ID 109073445674874 is the deciding availability check.

Choose an Entity by decision style

Choose a direct-pressure character when you want to shorten the time between finding a Survivor and forcing a reaction. Community documentation connects KillerKyle and Crash Dummy with aggressive or rushdown play. The useful beginner question is not “which one has the highest damage?” but “can I control the current movement and understand when each ability commits me?”

Choose an ambush character when you enjoy hiding intent, approaching from unusual angles, and attacking after the target gives up information. Community documentation describes The Stalker around surprise pressure and special movement. This style rewards map knowledge; it is harder when you do not know where walls, exits, and sightlines lead.

Choose a control character when you like preparing the map before a chase. The Collector is community-reported as a trap or route-denial Entity. Control play requires predicting where Survivors will go, preserving resources, and abandoning a setup when the round moves elsewhere. Exact trap counts, placement rules, and teleport behavior remain live-build questions.

The basic Killer round

Begin by reading the selected character’s current ability panel. Identify the basic attack, one way to locate or pressure targets, one movement or control tool, and any passive rule. If the screen uses a role label such as rushdown, ambusher, or controller, treat that as a hint rather than a complete strategy.

At round start, scan nearby routes and move toward information. Do not spend a long cooldown without a target unless the ability specifically creates lasting map control. When you see several Survivors, choose one reachable route and keep the others in mind. A chase is valuable only if it produces damage, forces resources, blocks a strong area, or consumes time in your favor.

During pursuit, keep enough stamina or movement capacity for the Survivor’s turn. Watch the target’s camera direction, corners, elevation, and nearby teammates. A support Survivor may be waiting outside your center view. If the chase enters an unfamiliar loop, cut off the exit or change targets instead of repeating the same line.

After a hit, stun, missed ability, or eliminated target, reorient before pressing another input. Community pages describe temporary protection or stun interactions across builds, but the current duration must be read in game. Swinging immediately into invulnerability wastes time and can hide which mechanic stopped you.

Use status labels correctly

Label
Use it when
Player action
Official identity
A Roblox description or badge names the character or its build relationship.
Trust the identity, then check the live selector for current use.
Community reported
One current, directly relevant guide documents the role or action.
Use the playstyle as a starting hypothesis, not a fixed number.
Community corroborated
Two independent current sources agree on the same game behavior.
Still check for a newer live-build description.
Needs in-game testing
Availability, damage, price, timing, or a rework cannot be established publicly.
Leave the value unknown until the main game shows it.

An official badge is strong proof that Waffle Office used a name or associated it with a build. It is not a complete patch note. For example, the Anywhere But Here badge names Crash Dummy, while Blood in the Snow names Gunhound and The Collector. Reborn references The Stalker’s moveset rework. None of those descriptions supplies today’s full moves, prices, or cooldowns.

Learn maps before judging the kit

Direct-pressure characters need clear pursuit lines. Ambushers need concealed approaches and wall or elevation knowledge. Controllers need predictable traffic. A character can feel weak on a map you do not understand and excellent once you know where Survivors must turn.

Use the Maps index to identify whether a name belongs to the current main rotation, public testing, or a legacy build. During a match, choose one central landmark and learn which branches reconnect. Record where a chase repeatedly ends. Then return to the character page and choose the ability that changes that exact failure.

Do not turn a single map result into a universal tier ranking. Ping, lobby size, experienced teams, new players, and prototype balance all change the result. Compare several rounds in the same build before spending Points because of a headline.

Counter team support without tunneling blindly

Survivors may use stuns, speed, warnings, traps, or other support depending on current kits. Keep likely helpers in peripheral view. If a player repeatedly shadows your chase, pressure their safe angle or force the support action before committing a long ability.

Change targets when a rescue costs more time than it saves. Returning to the same Survivor can be correct, but only when their route is genuinely weaker. If the group leads you through the same strong area, control the exit, approach from another side, or move to a different objective.

Learn the visible feedback for silence, slow, stun, reveal, cloak, and other status effects before relying on names from a wiki. The live icons and descriptions establish what your build actually uses. Avoid assuming similarly named effects have identical strength across characters.

What to record after a match

Write the official place, date, Entity, displayed role label, chosen map, lobby size, and result. For each ability, record the trigger, target requirement, visible effect, interruption rules, and cooldown shown after use. Avoid publishing exact damage from one uncertain hit; confirm health before and after under the same conditions.

For a reworked character, do not mix old and current actions into one “complete” kit. Put legacy behavior in a clearly dated note. The official legacy places are useful for historical comparison but are not evidence for the main universe.

Entity questions

Are Entities and Killers different sides?

The official description says Killer, while community indexes often say Entity for the one-player opposing side. This guide groups them together and follows the live interface when a current label matters.

Which Entity is easiest to start with?

Choose an available character whose current movement and basic attack you can control. Community labels suggest different styles, but there is no reproducible current ranking here.

Is Crash Dummy current or upcoming?

Official Roblox evidence confirms the name and its Anywhere But Here association. Community pages have conflicted across dates. Check the main selector for the server you are playing.

Where do I find opposing character skins?

Use the Skins Dex and its character-specific pages. Skin availability and price remain separate from a character’s gameplay status.

Sources checked

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All Entities guides

4 focused guides with steps, checks, and current caveats.